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1. Sticky:[April] Battlecruiser Warp Speed and Warp Rig Tweaks - in Player Features and Ideas Discussion [original thread]
Alexis Nightwish wrote: Consider this instead: Give warp speed rigs a penalty to capacitor usage to initiate warp. Make it enough to give people pause, but not enough to be crippling. Maybe a base of +100% cap usage (which can be reduced to ...
- by Benito Arias - at 2015.04.14 06:38:36
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2. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: Its interesting to see so many getting worked up over the Dscan trick when its effectively the same as any ship with a cov ops cloak, the only difference is the rook can be probed down. This probably because one of the the goal...
- by Benito Arias - at 2014.12.30 12:16:09
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3. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: Give Combat Recons something to make them stand out as a unique and interesting set of ships
Combat Recons will now be permanently undetectable by directional scanners
Please don't. What it does is actually blending t...
- by Benito Arias - at 2014.12.18 20:17:18
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4. Sticky:[Phoebe] Stealth Bombers - in Player Features and Ideas Discussion [original thread]
Yi Hyori wrote: Anyway, so the fact that the decloak change has been confirmed, please take a moment to remember what CCP said when they implemented that change. The patch note said something along the lines of, "oh hey yea its a bug and we're ...
- by Benito Arias - at 2014.10.16 15:18:00
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5. Sticky:[Oceanus] Interceptor Updates - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: +5 Velocity You are funny.
- by Benito Arias - at 2014.09.19 12:27:00
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6. Sticky:[Kronos] Blockade Runner Rebalance - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: Their tanks still aren't anything to write home about, but we have given them full T2 resists.
My Combat Recon Ships are hoping they are next in the line for assault resistances. My Prowler never wanted them, though.
- by Benito Arias - at 2014.05.17 19:31:00
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7. Sticky:[Kronos] Mordu's Legion - in Player Features and Ideas Discussion [original thread]
Yay, tackle range bonuses on non-specialist ships. Yay, more missile projection and DPS. This is disgusting.
- by Benito Arias - at 2014.05.13 14:34:00
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8. Sticky:[Rubicon 1.3] T1 Frigate and Cruiser Balance Pass - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: RIFTER: Removed +7.5% Small Projectile Turret tracking bonus Added +10% Small Projectile Turret falloff bonus +10 m/s velocity +0.01 inertia Funny, how many times has the Rifter been kicked in the guts? TE nerf, Attack Fri...
- by Benito Arias - at 2014.03.02 01:38:00
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9. Sticky:[Rubicon 1.1] Interceptor Agility Tweak - in Player Features and Ideas Discussion [original thread]
Disclaimer. As a primarily Minmatar pilot, my opinion relies heavily on experience with Minmatar ships and absence of experience in piloting Caldari ships. Quote: Overall the Rubicon Interceptor rebalance was a smashing success. We're very hap...
- by Benito Arias - at 2014.01.16 20:43:00
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10. [Rubicon] Renaming some autocannons to actually be called autocannons - in Player Features and Ideas Discussion [original thread]
Daniel Plain wrote: the names of items are not part of the UI; they are part of the game world. same goes for the names of skills (and arguably skill categories), recalling scanner probes (which should not happen automatically and instantly), a...
- by Benito Arias - at 2013.10.24 20:55:00
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11. Sticky:[Rubicon] Interceptors - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: SPECIFICS CLAW STILETTO Claw is still sub-optimal. Even more likely to explode quickly inside web/neut range (no ulility high). Do not want arties to kite something because drones and too small tank, cannot even...
- by Benito Arias - at 2013.10.08 16:14:00
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12. Interceptor changes - in Player Features and Ideas Discussion [original thread]
As a long-time Minmatar Interceptor pilot, I say Inties gaining bubble immunity and losing HP is the last thing I could wish for. First, I would like some issues resolved, the ones that emerged with frigate tiercicide. What I think would be good w...
- by Benito Arias - at 2013.09.29 19:11:00
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13. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: It is not the matar's attack battleship, that would be the typhoon. The tempest is being groupes as combat, so it gets a lot more hp and some extra fitting, along with the increased sig. Minmatar attack BS is a missile boat....
- by Benito Arias - at 2013.04.08 15:06:00
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14. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: Fixed the tempest sig to 420 (the number I actually have in the database), must have been a typo. It did come up some to bring it more inline with the rest of the combat BS But you have made it the largest of all attack gunb...
- by Benito Arias - at 2013.04.08 14:52:00
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15. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
Why signature increase on the Tempest?
- by Benito Arias - at 2013.04.08 14:35:00
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16. Dont change the 2/10 plexes! - in Player Features and Ideas Discussion [original thread]
+1, surely static 1/10s and 2/10s in lowsec need not to be removed! Creating obstacles to farming them would be cool.
- by Benito Arias - at 2012.12.02 09:42:00
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17. Freedom for Slaves - in Player Features and Ideas Discussion [original thread]
/signed
- by Benito Arias - at 2010.01.04 05:15:00
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